TIPS FOR DESIGNING ANTHROPOMORPHIC CHARACTERS

TIPS FOR DESIGNING ANTHROPOMORPHIC CHARACTERS

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Japanese Import - Japanese Text

A non-human technique book infused with a wealth of knowledge and love for living things.

The author of ``Jinba'' and ``Soldier of the Iron World'' explains the design and drawing method of ``non-humans''! Even though ``non-humans'' are simply called ``non-humans,'' they are ``anthropomorphic,'' ``beast-men,'' and ``kemomimi.'' The expressions range from ``creatures'' to ``monsters'' that resemble beasts. The required expressions change depending on established media such as manga, anime, and games, and we will also explain how to draw them differently. By understanding not only the appearance of a non-human creature, but also its physical structure, movement, and even ecology, and projecting this onto the character's personality and actions, you can express the character vividly. The author's extensive knowledge and respect for living things are the basis of his detailed explanations, which go beyond drawing techniques to observation methods and ways of thinking.

Chapter 1 Basic knowledge of drawing for manga, anime, and games
Chapter 2 Anthropomorphism of Mammals
Chapter 3 Anthropomorphism of birds and reptiles
Chapter 4 Anthropomorphism of Arthropods
Chapter 5 Anthropomorphism of Fish
TIPS&Interview

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